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Hotslogs the lost vikings
Hotslogs the lost vikings







hotslogs the lost vikings
  1. Hotslogs the lost vikings update#
  2. Hotslogs the lost vikings free#

Win rates are shown as a bar indicating their relative distance from 50%. Here is a table showing the composite and daily win rates as charts, as well as a chart comparing the previous and current pick/ban rates: If the change to a win rate exceeds the error, then we can assume that there is approximately a 95% chance that the win rate has changed. To put it simply, a 95% confidence interval is a numerical way to measure whether the win rate has changed in any significant way. Note that the error column assumes a 95% confidence interval. Heroes which do not exceed the margin of error are considered to have too little data to confirm that they have changed in any significant way. Remember, only the heroes whose win rates are highlighted blue/orange with white text have exceeded their margin of error. Here is a table showing the win rates, pick rates, ban rates, and overall popularity: If you'd prefer a summarized report, read on! It also contains a number of graphs showing how each hero is performing in both win rate and popularity. The spreadsheet contains all of my original data, split into two categories: "Composite" (which represents all data across the entire week) and "Daily" (which represents data from each individual day). Here is a link to the spreadsheet with the data I've collected. Therefore, our data may not match up perfectly, but it should give a generally accurate view of how the week progressed. As usual, keep in mind that my numbers may differ slightly from Hotslogs's "official" figures as the site regularly updates older information as more games are added. Data was collected between 3:30 PM and 4:30 PM EST each day, using the special filter "Last 7 Days (Current Build)" and focusing exclusively on Hero League data (with the exception of heroes like Cho'Gall, whose unique nature requires pulling data from Team League). In case you've forgotten what changed in the last patch, here's a link.Īll data provided in this post was collected from Hotslogs, which is a database of player-submitted games. It's become something of a habit for me, and I thought it might be fun to share my data with the community. Hello again! After each balance patch, I've taken it upon myself to track how the balance changes have affected the Nexus. That article is located here.View the previous post on HeroesHearth here. Looking for more of my work? My last article discusses concerns about snowballing and the "passive meta" that the new changes may bring if not handled properly. The seven-day analysis will take place on January 30th.

hotslogs the lost vikings

If the change to a win rate exceeds the error, then we can assume that there is approximately a 95% chance that repeated tests would confirm the true value lies within the bounds of the confidence interval. Here is a table showing the win rates, pick rates, ban rates, and overall popularity of each hero in Hero League and Team League: The only purpose of this post is to provide initial information about how the changes have affected things, so that people who are interested in that sort of thing have a resource to look at.

Hotslogs the lost vikings free#

If you'd like to wait until then, feel free to do so.

Hotslogs the lost vikings update#

I will be giving an update on the status of these heroes after one week has passed. Because the sheet only covers 48 hours of matches as of the time of this post, the data is very likely to be unreliable in some cases and may change as the week progresses. This post is not meant to suggest any immediate balance changes. Data was collected between 3:30 PM and 4:30 PM EST each day, using the special filter "Last 7 Days (Current Build)".

hotslogs the lost vikings

View the previous post on HeroesHearth here.









Hotslogs the lost vikings